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mekanism pipes not connecting

_redmist 4 yr. ago https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Some mekanism machines seem to bork half the time as well. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. Cookie Notice Hwyla-forge-1.10.11-B78_1.16.2.jar to your account. ! Now here is the kicker.. [Suggestion] Be able to stop pipes connecting. JEITweaker-1.16.5-1.0.1.35.jar Reddit and its partners use cookies and similar technologies to provide you with a better experience. Here's where it goes: These are elite factories. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Recipe next one , the broken empty one , did not have any energy in it . Sign in I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Have a question about this project? :) Clicking the A button will toggle the Auto-Eject function on/off. [1] two pipes filled with the same gas are also (re)connectable. The speed can only be increased by adding an upgrade. Sign in This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 privacy statement. Chisel-MC1.16.5-2.0.1-alpha.4.jar back ( usually teleports to me and goes back to his base ). Higher tiers of upgrades mean a higher transfer rate. gravestone-1.16.5-1.0.6.jar I am banging my head against the wall for these Mekanism Logistics Pipes. 4 7 comments Best Add a Comment Just use the Configurator to change the pipe colors. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. It happened from a different issue. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. --Edit-- because my buddy said he replaced them all ( this did not happen to me , Have a question about this project? XaerosWorldMap_1.18.3_Forge_1.16.5.jar After Disconnecting it from the tank. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Server java version: Mekanism machine output configuration Slot/Side Assignment (6). Have a question about this project? MC 1.12.1. So say you have a purple cable. Pipes/conduits disconnecting from the industrial turbine. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Pipes, Cables, etc. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. We added some mods, i.e. I just can't seem to get them to work. Or pull things out. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Place mekanism cables to form a cable network. appleskin-forge-mc1.16.x-2.2.0.jar So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. WailaHarvestability-mc1.16.x-forge-1.1.15.jar Already on GitHub? Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Cookie Notice My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The pipe doesn't travel too far. We actually are - the question is if your cables automatically reconnect. **Mekanism: 9.3.4 TravelersBackpack-1.16.5-5.4.5.jar Indeed, use micro blocks for now. ChunkAnimator-1.16.5-1.2.4.jar Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). I am not running a server. ItemPhysic_v1.4.18_mc1.16.5.jar Which means I have to try to find another mod with compatible gas transport. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. But than the power problem with mekanism started. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. everything works again. ***> wrote: I also haven't found any information online on how that distance gets determined. to your account, Hello, Already on GitHub? I've ran into this problem on my server too. TConstruct-1.16.5-3.2.1.296.jar The internal buffer is 400MFE. I make a change in the cable network. Forge: 2460 Currently it is impossible to run say two fluid pipes next to each other with different purposes. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. If a cable is next to another, the two will connect. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. Well occasionally send you account related emails. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). You signed in with another tab or window. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. Connecting and Routing Cables. I'll consider adding color support in the future. https://imgur.com/a/AmmZApx. I tried with the configurator, same issue. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Come back and see it all working properly again. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. The image of six squares corresponds to each of the six sides. Being able to tell pipes to stop connecting would be amazing! Morpheus-1.16.5-4.2.70.jar When this issue started. The output and input sides can't be changed. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. I've handled this on my end. I did attempt removing the whole cabling in my base. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Please use the search functionality before reporting an issue. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. This is probably also the cause of some other random pipe not connecting issues. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. I encountered the issue as well, multiple times, always starting at a chunk border. Nevermind, I just tested it without entangloporters and it still happens, really weird. I've got the issue too: FTB Revelations pack. Sign in i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Just had this happen a second time on my server, after i went to another dimension then came back. CTM-MC1.16.1-1.1.2.6.jar --Another edit-- The Mechanical Pipes would not pull from the tree fluid extractors. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Scan this QR code to download the app now. The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. I really wish there was a way to stop similar transmitters from connecting together. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Even when nothing is using it. Mekanism: 10.0.18.445 simplegens-1.16.5-3.0.9.2.jar Click the extracting part of the pipe to change modes, add filters or add upgrades. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 For more information, please see our That's what I'm not sure of. TE4 and Torcherino, but the issue was prevalent before addition. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Is there an ETA on a resolution for this? Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Already on GitHub? I make copious use of this fact. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. reproduce this. You can get that with the network probe. --- randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 fishingoverhaul-1.16.5-1.0.2.jar I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. From the buffer powercell and on I used elite universal cable. Forge 108, 1.16.1. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Click the extracting part of the pipe to change modes, add filters or add upgrades. Space-Bosstools-1.16.5-5.4.jar Yes, they are gaseous so try with gas pipeps ans look how it flows :). Mousing over a Mekanism machine or factory will show the color for that side, . The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. create-mc1.16.5_v0.3.2g.jar Is your evaporation plant fully formed? Mekanism machines will not spill your items all over the floor! Sign in Cookie Notice It seems to be the same problem in version 10.0.24. a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. jei-1.16.5-7.7.1.137.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. The grid would stay on, when it was fully cut off from power and the network. Can confirm this happening in certain situations. <. I'm almost certain that this issue has been fixed in the latest release. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. told me that it happened quite often when he leaves the chunk and comes As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. You signed in with another tab or window. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. This is where you assign a specific colored slot to the sides of your machine. Put one between the pipes and they don't connect. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. I would like to say that the problem with pipes is not present in all devices. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Mekanism 9.4.1 I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. My experience seems to be related to this. Even using a pipe one a machine with autoeject turned on works just fine. Removing and adding it back on will increase it by 40 units. Minecraft 1.12.1 But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil.

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