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hoi4 defending russia

Espaol - Latinoamrica (Spanish - Latin America). As always, i. Search within r/hoi4. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, How to Mod Stardew Valley on Steam: Two Easy Methods, Honkai: Star Rail Reroll Guide and Character Tier List. Thank you for reading this and helping out!! Playing my first HoI IV game (as Russia). Economy and production: Espaol - Latinoamrica (Spanish - Latin America). Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy. and our Would recommend watching at 1.25 times speed.Part 2: Coming Jan 1/2022 (hopefully if I'm not too tired from new years eve)Twitch.tv/71CloakI tend to stream around 8-9 pm est most days of the week. Which approach is better and why? This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Gun most important upgrade on tanks, then reliability. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. 1941 is the turning point when they finish fielding and . Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. I have only played as Germany very eager to win WW2 as them before i move along to try other factions. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Close. Isn't even 300 "a bit too much"? If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: "One of the most damaging lies of our era is the falsehood that people must give up freedom to enjoy economic progress, which makes me think of a story - everything makes me think of a story - about three dogs: an American dog, and a Polish dog and a Russian dog. Your troops may also be running out of supplies. Thanks for the post. If you play multiplayer than ppl before me gave you a lot of good advices. I watched a video tutorial by Feedback Gaming (YouTube) where he waited for The Great Purge to complete and meanwhile built an army of cavalry (yeah, I kid you not) then swept through the Soviet Union. If you try and follow a reletivly normal timeline Russia can have 1000 divisions. Can upgrade reliability and armor if you have extra XP. From what i saw from other players, they simply destroy the every factory between the border and Line, leaving soldiers both in border and line. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Valve Corporation. Build forts along major rivers and at other terrain features and cities further inland, which will be powerful lines of defense once the Germans push you back that far. As others have stated the key is encirclement. . Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Build up lvl 10 forts all along the front, might want to nuke hungary/romania to get their parts of the front as well. Apparently the Soviet Union's army is desperately weak after The Great Purge event (their organisation suffers catastrophic derp) so they crumble before your relatively cheap, fast moving cavalry. These rules will help your game run smoother and increase your chances onto securing world domination. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I only focused on initially pushing for Moscow and Stalingrad at first to concentrate my strength. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Especially when they are on the retreat with quick tank manuevers to punch through gaps in the defensive line and stall movement, entire huge stacks of men will die to attrition in winter cut off from supplies, then keep chewing them like that piece by piece taking the territory once they vacate it. So I've started a couple of campaigns and then decided it was time to try out Germany. I will look to add this information on the guide as soon as possible. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Use armor or motorizied to push a hole 1-2 provencies wide and encircle parts of their army. you only have to do these things till youre good, i just beat germany in 41 lol. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. USSR meanwhile gets only 300 factories by 1941 and USA 400 factories by 1941. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. . The red army is MASSIVE, and the AI has the idiotic tendency to keep shuffling troops around at the slightest change of numbers on your side of the frontline. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just make you sure you have a decent air force to ensure air superiority. Russia deploys at least 1,500 warheads on hundreds of missiles based from air, land, and sea platforms that can strike the entire U.S. homeland. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. Hi, sorry for the late reply. The whole point of the above tactic is to defend and let them drain their manpower. How many civilian factories do you have in 37 38 and 39 for example and around what time do you switch to militairy factories and how many do you build? So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Get as many divisions as you can I would say. Then, once you haVE 150+ divs you can Attack. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You win by encircling and destroying divisions. comrade General Crazy zombie give you a solid hints to win but I personally think AI is not soo smart so all you have to do is have big enough divisions to stop the AI and at that point AI just bleeds and when the time is right lunch your offensive into germany. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. (support,medic,reckon,engineer,radio as support.). its all about the armor have 50 division of panthers and tigers with mec's and lots of mobil artilery, and logistics and maint company and watch russia melt. If you like to take your time you can also wait for late 1941 and research 41' medium tanks + mechanized infantry and make divisions of that only. So if you can beat the soviets, kill 10 millions of them while losing 50k don't tell me soviets are strong haha. Even had France, UK and the allies on my side with non aggression pacts. Armor is useful if you believe your division will not be pierceable with upgrades. Just use it as a defensive line where there's no border. It may not display this or other websites correctly. Conquering CZ, Poland, France etc. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. Lost horrifically, Moscow and Stalingrad falls within a year. Prepare for a lot of micro creating breakthroughs and destroying pockets. Support engineer, signal, maintenance, recon. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. Finland was getting eaten in autum winter 40 and I was going t let that happen but changed my mind in winter 40 and joined the war with the Soviets. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'm aware a lot of people use infantry spam, putting no emphasis on tanks or motorized on the front lines, only using them later to push through once the German army is worn out. 1941 may be too late because the purge modifier may already have worn off. And secondly, what division templates are you using? It took about a year and a half for me, launching in March 1941. ps there should be a general questions thread stickied or something. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. The key to beat Barbarossa, is to have enough civilian factories [CF's] to make LOTS of war factories [WF's] to produce the equipment you'll NEED to fit out fully the divisions you make; at least 200-300-ish . But only because the AI is dumb. Also, let me know what nation you would like to see in my next guide in the pool below. Hey thanks , mostly approximately 140 160 divisions. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. Giving me time to build a of factories and conquer Japan and most of China. Stick to historical timeline becouse AI right now need every help you can give him. If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. in a public forum. The best option for until divisions you as russia should get a strong backbone of 24-30width all infantry divisions (you have the manpower) they suck yes, but they are a great fallback or even front line. Hi, thanks for the comment. Should you wish to do so you are directed to contact the Paradox staff via PM". I also play grand strategy games badly on Youtube. Built at least level 4 forts at the border. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Thing is always - how to reach such state of affairs. 20's and 40's do better at ABSORBING casualties in relation to fighting power : your 10 width takes, say, 10 men lost out of 100 (10%); those same 10 men lost in a 20 width of 200 = 5%; and a 40 width and 400 men = 2.5% loss . Don't know it well yet. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? If you want you can all mechanized, last time for fun i made light tank+ motorized divisions only, no infantry at all. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Contents 1 Geography 2 Events Make Sure you take out Western Europe before Declaring On USSR. How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To ensure I help you, I have a couple of questions. You must log in or register to reply here. Fellow comrade, you have been called to action to take command of the mighty Red Army. Average HOI4 player . Hearts Of Iron IV: By Blood Alone Review: Planes and More! That's it. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. Contributor at KeenGamer, often writing guides and news. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Yeah, that would be good. Valve Corporation. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. about three dogs: an American dog, and a Polish dog and a Russian dog. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Wakey Jun 9, 2016 @ 4:17am. Encircle them within static frontlines and let them starve, places like the baltic states especially with only a water border and the coast. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. You seem a seasoned Soviet player: what templates do you recommend as the Soviets? To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. 23. #1. Read on, and see how you can faithfully serve General Secretary Stalin. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. There is not as much river coverage if you do that, and you give up more IC. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Espaol - Latinoamrica (Spanish - Latin America). Here's how to reroll your account in Honkai: Star Rail, including a look at what the best characters to reroll for are. Defense in depth. It's not like soviet union can send all their men into the frontline there were a million men ready to defend against japan in Siberia they would not be called back until battle of moscow when it was clear japan was not going to attack. And this is probably the best story in whole HOI4 Habsburgs are good (free Czechoslovakia), cossack king not bad (nice boost to cavalry). Additionally, you should never build level ten land forts, as the AI will not attack them. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: . Here is some music for the destruction of the Axis. Hm, that seems like a good idea. Check out my other nation guides. A more than a month old thread should rest in peace. Best Defensive Line for Soviet Union So, when i am playing Soviets i usually take a defensive stance. And do you recommend the rockets in the sovjet union? Cookie Notice Why so far back, though? What tactics do you use? Log In Sign Up. I build almost every time to lvl 10 and always a lose! So I'm playing the Soviets in Waking the Tiger and I'm pretty new to the game. Is this worth it? Hello, thanks for your comment. 23. well ur pretty s**** on my first game i won against soviet. I won my last war in 1942 after i encircled 70 divisions and shortly afterwards 50 divisions. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Thanks! Firstly, how many divisions have you got? Always remember that unlike equipment they can replace manpower almost indefinately. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! It is rich in both natural and human resources and has decent technology. Khrushchev dabbled with Trotskyism in the past. All trademarks are property of their respective owners in the US and other countries. Those will open several fronts for Stalin to worry about. The second one is secret path of Romanovs. For more information, please see our Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Did you build a war factory by the age of 41? The infantry held the line while the mobiles were split into 2 quick reactionary groups to punch back at any . Prepare for a lot of micro creating breakthroughs and destroying pockets. . Add defenses along the Italian border (Try to get 10/10 defences all across the German and Italian borders) , then put your men on all that defensive ground. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make.

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