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magic items that increase dex 5e

The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. This wand has 7 charges. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesnt. Spells. For more information, please see our If your movement causes the barrier to come into contact with a solid object that cant pass through the cube, you cant move any closer to that object as long as the barrier remains. It appears to be dust of disappearance, and an identify spell reveals it to be such. For the next 24 hours, the vessel cant be moved by any means. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). An illusion of one or more creatures forms over the thrown card and remains until dispelled. For the purpose of this weapon, dragon refers to any creature with the dragon type, including dragon turtles and wyverns. This item turns up your trickery to 11 as you can now cast Disguise Self at will. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Amulet of Proof against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it . Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. | 5th Edition SRD The poison remains for 1 minute or until an attack using this weapon hits a creature. Gauntlets of Ogre Power, Headband of Intellect, and Belt of Giant Strength were the only ones I found (though the Belt of Dwarvenkind gives a +2 to Con, among other things). This shield grants you advantage on initiative rolls and Perception checks. You can use an action to touch the token to a body of water at least 60 feet in diameter. While wearing it, you can use it to cast the dimension door spell as an action. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. You said your CON is presently 15, so this would ultimately be +2 HP per level. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone cant cancel it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. RELATED: 15 Best Magic Items For Barbarians In D&D 5e, Ranked. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. | 2d20SRD After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. If your Strength is already equal to or greater than the belts score, the item has no effect on you. Flying solves a lot of these issues by getting you over obstacles to where you need to be. While lit, the candle sheds dim light in a 30-foot radius. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. The Amulet of Elusive Prey (Lvl 14+ Neck Slot, AV) gives +2 AC and Ref for as long as you've moved at least 4 squares on your turn. When your sworn enemy dies, you can choose a new one after the next dawn. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Key. The staff regains 1d6 + 4 expended charges daily at dawn. The staff regains 1d6 + 4 expended charges daily at dawn. The bonus is determined by the rarity of the ammunition. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two. Thirdly, you can cast a 4th-level Lightning Bolt. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. You have resistance to fire damage while you hold this staff. A wind of at least 10 miles per hour disperses the swarm and ends the effect. The wings give you a flying speed of 60 feet. Some items also allow you to cast a spell that can grant you temp hp. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. As a bonus action, you can command the other end to move toward a destination you choose. If the armor normally imposes disadvantage on, While you wear these boots, your steps make no sound, regardless of the surface you are moving across. On a 1, the staff becomes a nonmagical quarterstaff. You can use an action to pour the contents of the tube onto a surface within reach. The ring has 6 charges for the following other properties. Sustenance (Rare). You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The candles alignment can be detected with the detect evil and good spell. This javelin is a magic weapon. | OGN Articles They have no effect on you if your Strength is already 19 or higher. You can use a shield and still gain this benefit. While wearing Heavy Armor negates the dexterity bonus entirely. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. The fissure then closes, leaving no trace of its existence. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The poison ends when the damage decreases to 0. On a failed save, the creature takes lightning damage based on the number of spheres you created. Embedded hyperlinks in a thesis or research paper. Artifacts in your possession arent destroyed but do vanish. Generating points along line with specifying the origin of point generation in QGIS. Gauntlets of Dexterity - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! A creature is immune to this effect if it is immune to slashing damage, doesnt have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. The talisman has 6 charges. The cube regains 1d3 expended charges daily at dawn. The hammer also has 5 charges. You have advantage on saving throws against spells. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. You can use an action to detach a bead and throw it up to 60 feet away. Learn more about Stack Overflow the company, and our products. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The Ring of Evasion has three charges. Each face has a distinct marking on it that can be pressed. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. The gate then closes. This rope is 30 feet long and weighs 3 pounds. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This lock appears to be an ordinary lock (of the type described in chapter 5 of thePlayers Handbook) and comes with a single key. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. A wonderous, uncommon item, it allows the party to store up to 500 lbs (226 kg) worth of items while always maintaining the weight of 15 lbs. If you want 19 int, you are probably a wizard, and then you want later 20 int. Theres no reason why you cant take these temporary hit points for yourself either. This item sets your Constitution an ability score everyone needs for extra HPto 19. Standard Array Str 10 Dex 15 Con 12 Int 13 Wis 14 Cha 8 Sets you up to take an Intelligence based feat. Hit Points 19 (3d10 + 3) Whip. This property of the armor cant be used again until the next dawn. You remain there until you use an action to return to the plane you were on. How to force Unity Editor/TestRunner to run at full speed when in background? Vizier. Any objects in the vessel that cant fit inside the box remain outside the box as it folds. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. You gain a +3 bonus to attack and damage rolls made with this magic weapon. So, if they prove to be OP, you can take them away? On a hit, the target takes 1d6 + 5 force damage. You'll be less pressed to make History checks with as much regularity or severity as an Acrobatics check to avoid being grappled or a Stealth check to be seen. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). An enclosed creature can use its action to push against the spheres wall, moving the sphere up to half the creatures walking speed. The gate is one-way only and cant be reopened. Are there any feats that increase hit points? While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. You cant attune to a robe of the archmagi that doesnt correspond to your alignment. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. Once well of many worlds has opened a portal, it cant do so again for 1d8 hours. Command. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Attuning to Magic Items Variant (inspired by D&D:HAT), A Mess of OP Characters (magic items, rest mechanics, etc. If you succeed on a save against an enchantment spell that targets only you, with or without the staffs intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. While wearing this cloak, enemies have disadvantage on attack rolls against you. As a bonus action, you can command the other end to move toward a destination you choose. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. Your soul is drawn from your body and contained in an object in a place of the GMs choice. If reduced to 0, you get to keep whatever was whizzing toward you. If you take damage, the property ceases to function until the start of your next turn. Could always make them a sliding scale to eliminate that aspect, and reduce or prevent min-maxing: If you deliberately built your warlock with an 8 CHA because you knew you'd get a 19 CHA item, well, that's powergamery. Damage Immunities: poison, psychic. Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. It unfolds into a circular sheet 6 feet in diameter. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. This cloak doesnt make you immune to spells, but it does give you advantage on saving throws against spells, keeping you in the fight.

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magic items that increase dex 5e

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